A(s)century is a cyberpunk twine game by Austin Walker.
This is me punting; I wrote about this game, and particularly how it fits within cyberpunk literature, in March. Of particular interest (slightly edited):
An inherited ambiguity (what is the role of the player character?) meets an inherited theme (the contested body) by way of a formal declaration: your choices are tracked, and you are meant to know this.What still stands out most about the game, to me, is its scope. As noted (and per the title), it takes place over the course of a century. The second most standout is that the writing holds up; it's a game that was clearly written with a smile, which works. And then the third is that it just looks pretty cool.
And then there's a whole bunch of other stuff which I wouldn't classify as standing out but is cool.
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