Friday, November 7, 2014
Real Folk Blues [Jord Farrell]
Real Folk Blues is a side scrolling adventure game by Jord Farrell.
If the name's anything to go by, it's a sort of Cowboy Bebop vignette with a squiddy protagonist, set in what would probably be best described as the subgenre of "science fiction" (scare quotes as part of the genre name: decomposing postindustrial paintings as backdrop, hoverboard/car/things, a DDR club, and a lot of random executions).
It's mostly a game about how neat it is to watch your character walk, as far as I can tell. And be stoked about that sequence where you pick things up with your squiddy arms. Then you shoot a bunch of stuff and die and that's cool too.
The game starts with a static scene with an image of a Z encased in a box at the center (after the credit). You push the corresponding button; the screen shakes. You press it again, a bunch, and the screen keeps shaking. When you're about ready to give that up, your avatar pops up, and then you walk around. You grab some stuff, you shoot some dudes, &c.
After the jarred introduction and the first person sequence, you have an inventory (and a cape). The game controls with arrows for movement, Z for action, and numerals for using inventory. It's weird and unwieldy. I dig it.
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